Commissar
"If you will not serve in combat, then you will serve on the
firing line."
Educated to revere the Imperial Creed, these officers are posted
to ensure that ordinary troopers and officers alike remain loyal to
the Imperium and its laws. Heresy, crimes, and cowardice are
punished by summary execution.
Tactics
The Commissar is the first commander unit available to lead
Guardsmen. He provides a large morale boost and a bonus to health
regeneration that will keep Guardsmen fighting. After the Field
Command is upgraded to a Battle Command, the Commissar gains the
Execute ability, which restores morale and increases the fighting
ability of nearby squads.
The Commissar's Execute ability is a must for Guardsmen Squads
to compete in Teir 2 onwards. Without the damage boost from
Execute, Guardsmen will lose most gun battles horribly. Make sure
to always have at least two Commissars to ensure you can maintain
the Execute aura throughout the fight even if a Commissar is
targeted by enemy troops.
The Commissar is also a powerful melee fighter with strong
armour and relatively high hit points. A squad with an attached
Commissar can be used to tie up enemy ranged infantry while other
squads keep shooting. Unfortunately, a number of Guardsmen will
most likely die while the Commissar fights on.
via Commissar (Dark Crusade) - RelicWiki.
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