Hi there,
Congratulations! you have found the temporary home of the
Adeptus Mechanicus project. This is
where I will be posting updates on the progress of what I hope will
be a 2000pt Adeptus Mechanicus army (using Codex: IG).
Current status (18th October): In case anyone is wondering
why there have been no updates, I am finishing off Uni for the
semester and am up to my neck in assignments (all of which I should
have done earlier). Project will go full steam ahead as soon as I
deal with real-life.
MISSION STATEMENT
To create a fully playable Adpetus Mechanicus army, incorporating
as many of their goodies as I possible can. I want to have 1750pts
ready for my local tournament in June 2006 (G'Con Lismore
Australia).
I estimate the army to be about 1% complete at this stage.
Current progress
1 Sergent
4 troopers
1 Plasma gunner
1 Techpriest Enginseer
1 proto-type Praetorian
1/2 finsihed Heavy Weapon platfrom
1/2 finished jetbike
Lascannons and Autocannons teams will be mounted on small tracked
platforms, Heavy bolters teams will be modelled as servitors (with
the second man in the team being a little cherub type thing humping
ammo on its back).
Two basilisks will be included in the finished army. I have
considered a few ways to 'tech them up'. The first possibility is
to order FWs Armageddon pattern Basilisk, costly, but looks very
nice. However to make a more original model I think I will modify
the standard kit myself. The crew will be replaced by servitors,
and a loading servo arm will be mounted onto the hull.
Banks of computer screens from the Land Raider interior will also
be added.
A few extra cables here and there, and some AM symbols painted on
and they should look the part.
ARMY LIST
I will post a link to a WIP army list soon.
The Tech Magos and his bodyguard will be represented using the
rules for a DH Inquisitor Lord.
Thoughts on Doctrines:
Update: The list I was previously pretty sure about is starting to
bore me, so I was thinking of trying motorised organisation. Nice
and fluffy.
Abhuman doctrines: A recent WD contained Chapter approved rules for
abhumans. One of these doctrines (slave levy) grants models the
'feel no pain' special rule, at the cost that they become 'slow and
purposeful'. Sounds pperfect for Ad mech troopers in my opinion.
The 4+ chance of getting up nicely represents hits deflecting of
bionics ect. And slow and purposeful fits my idea of the lumbering
but unstoppable onslaught of the Skitarii.
In my current list I have not used doctrines. This may strike
people as a strange choice, but after considering all the options I
decided there was nothing I really wanted badly enough.
Carapace armour and bionics, whilst fluffy for AM, add a fair bit
to the squad cost. I am a big believer in weight of numbers when it
comes to IG, so I would rather take more troops than the 4+ Save,
which can negated by many weapons.
Mechanised and Grenadier formations are both options I considered,
however once again point costs drove me away. The main use of a
mechanised list is for 'drive-by' type tactics, where the troops
rarely dismount. I figure that Im putting so much effort into
converting the troopers, I want them on the table all the time.
Footslogging AM may strike some people as strange, but this is
likely to be a army primed for defense and shooting, so lack of
mobility is regrettable but not critical.
Please feel free to post suggestions, or shots of your own
Mechanicus conversions, and to discuss all modelling aspects of
this most high and mysterious order.
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