Wednesday, February 25, 2015

Commissar (Dark Crusade) - RelicWiki

Commissar
"If you will not serve in combat, then you will serve on the firing line."
Educated to revere the Imperial Creed, these officers are posted to ensure that ordinary troopers and officers alike remain loyal to the Imperium and its laws. Heresy, crimes, and cowardice are punished by summary execution.

Tactics
The Commissar is the first commander unit available to lead Guardsmen. He provides a large morale boost and a bonus to health regeneration that will keep Guardsmen fighting. After the Field Command is upgraded to a Battle Command, the Commissar gains the Execute ability, which restores morale and increases the fighting ability of nearby squads.

The Commissar's Execute ability is a must for Guardsmen Squads to compete in Teir 2 onwards. Without the damage boost from Execute, Guardsmen will lose most gun battles horribly. Make sure to always have at least two Commissars to ensure you can maintain the Execute aura throughout the fight even if a Commissar is targeted by enemy troops.

The Commissar is also a powerful melee fighter with strong armour and relatively high hit points. A squad with an attached Commissar can be used to tie up enemy ranged infantry while other squads keep shooting. Unfortunately, a number of Guardsmen will most likely die while the Commissar fights on.

via Commissar (Dark Crusade) - RelicWiki.

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